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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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sdl212x.zip
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SDCREATE.TXT
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1996-05-15
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STARDOCK LOCO SCRIPT FILE CREATOR VERSION .01
--------------------------------------------------------------------------
What you need: sdcreat1.exe
A good imagination
Knowledge of a the simple commands
Paper and Pencil
Why the paper and pencil? Well, you should outline what it is you're going
to do before you start writing your program. It'll make the game easier to
create in the long run.
Note: I do all the memory allocation, player updates, and all the serial
port bbs nonsense. You do the writing! It's easy!
--------------------------------------------------------------------------
EDITOR FORMAT: Most of your game will just be filling in text!
--------------------------------------------------------------------------
Command: ________ <-defaults to TEXT command
(Data/Text area)
_______________________________________________________
Line number: _____ <-defaults to current line number
--------------------------------------------------------------------------
COMMANDS: (Easy to use!!! See the quick reference that follows)
--------------------------------------------------------------------------
New Commands: PAUSE, HEAL
Fixed Commands: Bunch of 'em...<G>
Input and output:
SIZE, TEXT, GETKEY, YES/NO, IF KEYx, GOTO, WAIT, ANSI, END
REM, CLRSCR, VIEW
Player goodies:
ADD LP, ADD CR, ADD DR, ADD AR, SUB LP, SUB CR, SUB AR
Built in battles with aliens:
FITE1, FITE2, FITE3, FITE4, FITE5, FITE?
4 Switches you can set for on and off and check them.
A, B, C, D
And more....But you don't need 'em all.
NOTE: Anything with an "<---" is a note in the sample programs. But don't
try to use them in the editor!
--------------------------------------------------------------------------
The following are the simple commands used in the sdcreat1.exe editor.
SIZE ****Must**** be the first line of the program. (Line 0)
This tells Stardock Loco how many lines you have for
memory allocation. (I do all that for you.)
In the editor:
Command: SIZE
(Text/data area)
196___________________________________________________
All you need to do is put the number of lines in your
program in the text/data area.
TEXT A line of text. Fill the data area with what you want
the user to see.
To put colors into the data line, use the following:
`red`
`blue`
`white` All of these can be brightened by
`green` doing the following `bright white`
`yellow`
`cyan`
(Data/Text area)
Example: `cyan`My name is `bright red`Bob. `cyan` Hello!
This will make Bob red, and the rest of the line
cyan, as well as the following lines cyan until you
change the color again.
NOTE: HEAL and PAUSE will not show up in your editor as valid commands,
but they work on line. I have lost the code for the sdcreat1.exe,
and am working on a new version.
HEAL Heals the player completely.
PAUSE
In the editor:
Command: PAUSE
(Text/data area)
50___________________________________________________
This will cause the screen to pause for an amount of time.
This runs in clock cycles of the computer that runs it. You
will have to figure out what a good amount of time is.
GOTO
This causes the game to go to the line specified. (Bad for real
programming, good for this simple script creator.)
***NOTE: It goes to the line specified, but skips that line!!
to go to line 1, you would specify line 0.
Usage:
Command: GOTO
(Text/data area)
9_____________________________________________________
^these are just blanks
This will cause the program you created to go to just after line # 9
and start processing at line 10.
YES/NO
Prompts the user for an answer: Enter [Y/N]:
This prompt is created by me. If it is a Y (upper or lower), it
will do the next line of your program. If it is a N, it will skip
that line and continue.
Example program:
(Line #) (Command) (Data/text area)
0 SIZE 11
1 TEXT I am the king!!! Agree?
2 YES/NO <---if it's yes, it will go to 10
3 GOTO 9 <--starts doing what's at line 10
4 TEXT Awww, what do you know anyway? <G>
5 END
.
.
10 TEXT Good answer!! You get `red`30`cyan` lifepoints!
11 END
This display the "I am the king!!! Agree?" to the user.
Then it prompts "Enter [Y/N]: "
if they answer Y they get 30 lifepoints. If not, the program ends.
END
Stops your script from running. No matter where you are in it.
I will display the following before it quits:
Returning to Stardock Loco.
Enter to continue...
They hit enter, they go Loco.
GETKEY
Gets a key from the user. You have exactly 5 choices for this.
1,2,3,4,5. You have to tell them which ones to use.
Example program:
(Line #) (Command) (Data/text area)
0 SIZE 60
1 TEXT -=* The Plains of G'ar *=-
2 TEXT <1> North
3 TEXT <2> South
4 TEXT Enter your choice:
5 GETKEY <---will accept 1-5, so be careful!
6 IF KEY1
7 GOTO 29 <--starts at line 30!
8 IF KEY2
9 GOTO 49
.
.
30 TEXT You are at the north entrance of the G'ar stronghold...
31 TEXT Do you want to enter?
32 YES/NO
.
.
.
50 TEXT You have come across a G'ar Chieftan!!!
51 FITE1 <----more on this little baby later.
Get the idea? It's very easy. For those of you that are
programmers, you may cringe...<G>
WAIT
This simply stops the display until the user hits the enter key.
It prompts them with the "Enter to Continue: "
CLRSCR
Clears the screen.
--------------------------------------------------------------------------
Adding and subtracting items from a player
--------------------------------------------------------------------------
With all of these commands, you just put the command into the editors command
box, and the amount into the text/data area.
Example:
Command: ADD CR
(text/data area)
1000______________________________________
^this would add 1000 credits to the player.
They are as follows:
ADD CR Add credits
ADD LP lifepoints
ADD DR droids
ADD AR armor
ADD EN energy packs
ADD PC passcards
***This will show on the players monitor:
You receive 10 lifepoints!
SUB CR Subtract credits
SUB LP lifepoints
SUB DR droids
SUB AR armor
SUB EN energy packs
SUB PC passcards
***This will show on the players monitor:
You lose 20 droids!
(if it is greater than what they
have, it will show the amount they have or 0)
I do all the checking and writing of the player files.
IF CR: (credits)
IF EN: (energy packs)
IF DR: (droids)
IF PC: (passcards)
This example would check to see if the player had 1000
credits. If they do, it will do the next line. If they
don't, it will tell them that they do not have enough
credit/droids/energy packs. Then it would skip the next line.
This is good if you are selling something to them.
Command: IF CR
(data/text area)
1000_______________________________________
10 TEXT Buy the droid for $1,000,000?
11 YES/NO
12 GOTO 13
13 END
That GOTO 13 goes to here!-->
14 IF CR 1000000 <--if they don't have it
15 GOTO 16
16 END <--it will tell them not enough $, then end.
That GOTO 16 goes to here!-->
17 TEXT You've bought yourself a droid!
18 ADD DR 1
19 SUB CR 1000000
-------------------------------------------------------------------------
Using the switches:
-------------------------------------------------------------------------
These are for specialized programs. You may find them handy. I would die
without a good switch/flag.
They start as OFF. (FALSE or 0 to you programmers, wanna talk boolean? <G>)
You have 4 switches:
A
B
C
D
To turn it on: A ON
B ON etc....
To turn it off: A OFF
C OFF etc....
To turn all off: ALL OFF
To use one:
IF A ON <---will go to next line if ON
GOTO 20 <---if it is OFF it will skip.
Once again, similar to the YES/NO it will do the next line
if the A is set to ON.
Otherwise it will skip the next line.
NOTE: (IF A ON, IF B ON, etc)
RAND This creates a random number for the flags. It will turn off
all the flags automatically, then do the random number for
a flag
Command: RAND
(data/text area)
___________________________________________
It would randomly turn ON one of the A,B,C,D flags.
This could be used to create a random mission on a wasteland...
Each player would have a somewhat different mission.
Example:
5 TEXT Do you wish to continue?
6 YES/NO
7 GOTO 19 <---yes goes to 20
8 END
.
.
20 RAND <--turns 'em off then randomly turns 1 on
21 IF A ON
22 GOTO 49
23 IF B ON
24 GOTO 99
.
.
100 TEXT Do this Do that....
101 TEXT Something else....
102 GOTO 4 <---go back to the beginning.
ANSI Displays and ANSI, AVATAR, ASCII, or RIP file. Must be in
the current directory. Valid types( .asc, .ans, .avi, .rip)
Example:
Command: ANSI
(data/text area)
monster.ans__________________________________
I didn't use any Ansi pictures in SD since I hated seeing the
suckers slowly float across the screen on my 28.8 modem when
I played other games. Use your discretion, use a million.
Heck I don't care! It's your script! Hopefully they will
be pretty.... But you could use The Draw to create your
cool menus and such. That would work.
Example:
1 SIZE 10
2 ANSI mymenu.ans <--has your menu choices
3 GETKEY
4 IF KEY1
5 GOTO 50
6 IF.....blah blah blah..!
-------------------------------------------------------------------------
Using the built in Battles
-------------------------------------------------------------------------
FITE1 a level 1 bad guy
FITE3 3 <---note, no level 2
FITE4 4
FITE5 5
FITE6 6
FITE? a random bad guy from the above list
IF !RAN This is on if they didn't run from the fight. See example.
If you use one of these, I will fight them to the death of either the player
or the alien. If they die, they leave your script, and leave Stardock. If
the player lives or runs, they continue on in your script.
Example:
20 FITE? <---a random bad guy battle
30 IF !RAN <---always reset before a battle.
40 GOTO 69 <---if they won.
50 TEXT Blah blah blah
.
.
.
60 ANSI victory.ans
70 TEXT `red`You won!! `white`
80 ADD CR 1000
90 ADD AR 50
100 GOTO 12
REM Well, thank dos, you can leave a comment in your file! Will skip over
whatever is in that data/text line. Just don't put it in line 0.
or your program is history!
STATS
Shows the player his statistics. Just like in Loco, without the
ship statistics. It will clear the screen, display the stats,
then wait for an enter key before continuing.
Example:
9 ANSI mymenu.ans
10 GETKEY
11 IF KEY1
12 GOTO 99
13 IF KEY2
14 GOTO 149
.
.
100 STATS <---clears screen, shows stats, waits
101 GOTO 8 <--then goes back to menu
That's it! Since this thing is run from an expansion module in Stardock Loco,
expect an enhanced version with more commands in the future. (And your old
ones will still run) For those of you that wish to write in pure C or another
language other than my LocoScript,
check out the file SD_DVLP.TXT. Then you can create complete
add-ons like my expansion modules, and also create registration versions that
you can sell. I suppose you could use this and try to have people register
them, but I know how that goes...Forvala.